SCHEDULE FOR WRITERS GAME
SAT NOV 9TH
08.00 - 08.45
Arts Building, Trinity College, Dublin
Enter through either the main Archway or Nassau Street
08.45 - 09.00
WGDUB19 Opening Welcome
ROBERT EMMETT AUDITORIUM
09.00 - 09.50
Core Story Secrets
- Glenn Meade
What are the core story secrets you need to create a bestselling story concept?
10.00 - 10.50
PR, Digital Marketing - More Than A Press Release
- Dee Rivera
Social media marketing and implementing Social as a way to promote yourself to editors, companies & your content consumers.
11.00 - 11.50
Can you write for more than one media?
- Anne Toole
For writers/creatives to succeed in today's media world, writers need to understand cross media content creation. So how can you create content that you can market across multiple media?
12.00 - 12.30
There's Never Been A Better Time To Be A Writer
- Panel Hosted By Ray Ronan
Karen, Glenn, Anne, John and Dee will look at diversifying to succeed. This discussion and QnA will fire you up for the incredible times ahead of you as a diverse creative.
12.30 - 13.15
13.15 - 16.50
BREAKOUT WORKSHOP TRACK 1
Film & Books
- John Dawson
Storytelling & Screenwriting – breakout workshop with John Dawson
Being a writer requires more than a vivid imagination and dedication. One needs to have a deep understanding of ‘Story’, its purpose, and its parts, regardless of the form in which one’s story is presented IE novels, short stories, comics, plays, film screenplays, games and TV shows scripts. John will deep-dive with you into Story: its role in the human experience. He will work with you to ensure that you have a clear understanding of a story’s components: logic, theme, character and archetypes, structures, plotting, genres, tone, and how all these must gel together to create a completely rewarding, memorable experience; one of transcendence and transformation.
13.15 - 16.50
BREAKOUT WORKSHOP TRACK 2
Game Narrative Tools
- Karen Hunt
This intensive Breakout Workshop will provide you with:
A working understanding of what Game Writing is and how it differs from more traditional forms of script-writing.
An introduction to Narrative Design and the use of branching narratives & foldback schemes in Game Writing.
Help with getting started on your first portfolio piece - with the aim of everyone having completed the first draft of a game scene by the end of the session.
SCHEDULE AND TIMES SUBJECT TO CHANGE